Count- -Crotchula
TasteTheTamsen
1
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Posted - 2015.09.15 21:10:00 -
[1] - Quote
of course the #1 resident QQ'er is here for his 2 cents on scanners.
Imagine a video game which you have played, where you seemingly finish the level, there's no enemies left, but you're trapped and suddenly you know waves of enemy are coming in, you can hear them, backup has arrived.
In these situations in video games (single player games) there will be some kind of indication as to which direction the next wave of enemies is coming from, sometimes with a little arrow on your screen, maybe you can see them on the minimap.
permanent team scans on DUST are just the same, all you do is wait until the enemy poke their head round the corridor and pop their heads off, literally camp behind a doorway and you'll know when they're coming, you tactically position yourself, if you're with a team who are also benefiting from the scans, their guns will be facing the same direction as well.
So, much like our single player campaign mode we now have waves of enemies, coming from a certain direction, able to be pinpointed and funnelled through a doorway, how do you have to be tactically aware in that scenario? How do you have to use your senses, hearing where the enemy is and LOOKING for them.
With permanent team scanners you don't need to look and you don't need to listen, it's just fighting off waves of enemies in a game where it shows you the direction which the waves are coming from.
There is no challenge in knowing where the enemy is and funnelling them through a doorway. You can literally shoot the millisecond BEFORE they appear through the doorway, but they don't know you're there.
What about on domination maps where the objective is just a box-like fortress with 200m of open ground all around it? Every person on the team rushes to where they see the few blips on the scanner, sometimes it's a case of everyone rushing around to find the very few people who are on the enemy team, they're all in one place, they've all been scanned and your entire team is moving to them because there's nobody else to kill.
So eventually, when you've taken out the "waves" in DUST, what next? What do you do? You look for enemies, how do you do this? You look at the scans, you can see where the only enemy is or where the only 2 enemies are, because everyone else has quit, they couldn't cross 200m of open ground to get into a fortress whilst your entire team rushed to the corner of the objective to take them out.
Now we have the lone player, ME, when people have quit, there's no uplinks or blues, it's just ME, how can I make the journey when everyone inside the objective is looking for kills and is not pre-occupied with anyone else but is SCANNING me?! How can I make it across when enemies will jump across to the other side of the building to kill me, because they can't find anyone else, because they were all demolished because they couldn't approach with any strategy, because the enemy knew which direction they were coming from!
What do I do by myself being scanned by the entire enemy team, having every gun on me? I just leave the game. Every single player on the enemy team regardless of skill level, SP and equipment, can see me before I even leave my spawn, and there's no-one to shoot, so they're all after me.
If you use scans to take out the first "wave" of spawns, there probably won't be another one, because you've pushed forward in that time, you have a good idea of where the enemy are coming from and you can easily kill them before they reach the objective. THIS IS WHY GAMES DIE OUT IN DUST AFTER ONE PUSH! It only takes one push for everyone to be scanned.
Scanners are like cancer in the way which they operate currently, you should not allow an entire team to see where the other enemy is, from an extreme distance, before they've gotten anywhere near the objective, without using scans yourself OTHERWISE dust becomes horde mode, that's all it is, horde mode, you've got a minimap and you know which way the wave will come from, just camp and take them down as they come through a doorway.
Scanners treat dust players like ROBOTS, like we're waves and once the enemies stop coming, wave 1 complete!
"you are pathetic little fat bald man sitting on the chair with chinese controller". -4lbert wesker
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